PATRICK KILCHER
CHARACTER ARTIST / TEXTURE PAINTER / SCULPTOR

+1 604 367 66 51
PAT.KILCHER@GMAIL.COM

Work Histoy

Digital Domain

Vancouver, Canada
Modeler and Texture Artist
July 2018 - May 2020

Method Studios

Vancouver, Canada
Modeler and Texture Artist
July 2015 - March 2018

Emerald City Games

Burnaby, Canada
Modeler and Texture Artist
March 2014 - June 2015

Emch + Berger

Bern, Switzerland
Architectural Draftsman
February 2012 - September 2012

IUB Engineering AG

Bern, Switzerland
July 2004 - Juni 2011

Education

Think Tank Training Center

North Vancouver, Canada
October 2012 - February 2014

Language Home Stay

San Francisco, New York and San Diego
June 2011 - December 2011

Apprenticeship Architectural Draftsman

Bern, Switzerland
July 2004 - June 2008

Film Credits

Black Widow

Texture Artist
Digital Domain

Terminator: Dark Fate

Texture Artist
Digital Domain

Avengers: End Game

Texture Artist
Digital Domain

Avengers: Infinity War

Texture Artist
Method Studios

Thor: Ragnarok

Modeler and Texture Artist
Method Studios

Fantastic Beasts and Where to Find Them

Modeler and Texture Artist
Method Studios

Captain America: Civil War

Modeler and Texture Artist
Method Studios

King Arthur: Legend of the Sword

Modeler and Texture Artist
Method Studios

Dr. Strange

Modeler and Texture Artist
Method Studios

Deadpool 2

Modeler and Texture Artist
Method Studios

Game Cinematic Credits

Call of Duty: Black Ops 4

Texture Artist
Digital Domain 3.0

Video Game Credits

Stormblades

Character Artist
Emerald City Games

Career Objective

To work in a company that allows me to further develop my artistic and technical skills among a team of passionate individuals.

Primary Software Tools

Primary Software Tools Modeling:

Maya, ZBrush and Mudbox

Primary Software Tools Texturing:

Mari, Substance Painter, Substance Designer, UV Layout and Photoshop

Also Proficient in:

3ds Max and Softimage XSI

Discipline Skills

- high poly modeling and sculpting (organic and hard surface)
- low poly modeling for video game production
- high resolution texture painting
- game resolution texture painting
- good understanding of form, shape, structure and silhouette in regards to modeling
- talent for light, shade, color and detail in creating texture maps
- good human anatomy understanding

Soft Skills

- very driven and motivated
- very proactive
- open and act on criticism and feedback.
- always striving for improvement.
- team player and problem solver